Thug Life (nerf gun review)

source: youtube

Topics: videos , funny
  • ...
    Mozell Mitchell
    Can you please do a myth buster on HcR rounds. It seems the whole world is in mass hysteria over HcR. In yr 2 I swore by it as a good perk, people laughed and said I was dumb and it did nothing. Now people are calling the perk OP a year later with no changes to it. Maybe the world needs to see the effect it actually has on someone, not just a well known streamer saying, "it's OP bungie plz nerf", yes it is good perk, but to the level some on here and in the community are acting like it's like walking around with a truth as your primary. The effects of HcR are minimal, but they do exist, I just wish someone could do a more in depth review to put these sheeple's minds at ease and they can go back to playing the game with out calling everything OP...i hate that word. Please /u/SHITBEARDTHEPIRATE I recently did a post on the CD and 350 comments later i'm still receiving hate mail and people saying the gun is breaking the game, I think the vid is much needed and the community will pay attention to you, help primaries be great we don't need more nerfs.
  • ...
    Helen Spencer
    honestly, after the khaos which i bought on a whim as my first "real" nerf gun, i based all my purchases afterwards on his reviews. for someone who doesnt mod at all (i have neither the skill or the capacity to learn said skill so i take the casual approach and use stock), he gives reviews in a way i understand and covers bases that need covered. are the non review videos goofy and funny? sure but fuck it, i just wait til my review comes out and i watch that.
  • ...
    Payton Runte
    Definitely not, here is a screencap pre pulse nerf right after TTK dropped from Mr Fruit's review on Nirwen's. http://imgur.com/a/i8KYb If the mid impact archetype could 2 burst, what was the hype all about with The Messenger in Y1? Red Death is the only gun that could 2 burst as it was the only mid impact pulse with AggBalls.
  • ...
    Clementine Rosenbaum
    > but such items are not banned without proper reason. Because 6s players **hate playing against full-time Pyro, Spy, Heavy, and Engineer.** There really is no getting past it. Hell, I agree wholeheartedly that some of those weapons need heavy nerfing/rebalancing, and to stay banned in the 6s format until then. You don't need to explain any of that to me- I've written basically essays on it. But the point is that they stay banned because 6s players hate playing against, playing as, and watching those classes. That was the original thread of the argument against datdrummerguy. That is what you jumped in to contend by saying "no it's because they're unviable". That is what I have refuted and am now trying to point out. >Everything I said in that paragraph had to do with how dull heavy gameplay is and how limited he is when it comes to optionsThis is an extremely childish way of looking at things. 6s is a game-mode that has been designed to be as fast-paced and enjoyable as possible, both for the players and the people spectating. Having a heavy, engineer, and pyro sitting on a point with a level 3 by their side is fucking boring as hell to watch. You're not telling me right now "oh, they're not viable yada yada" because we both know they could be viable with unlocks unbanned. You've shifted tack to why they shouldn't be included in gameplay instead. Which was *not your original argument.* >***"/r/tf2 seems obsessed with the idea that 6s players "hate" the off-classes, when in reality they're just not viable full time."*** This is you two posts ago. >Why do you think feedback is so poor? Valve's level of communication is the equivalent of a dead fish, and even when it appears they've taken stuff people have said on board, they don't provide any feedback on why they did it. They don't reach out to the community and ask for this kind of stuff, and they've ignored us so much in the past that I don't see why anyone should feel that writing out a long list explaining why each weapon is banned is just going to be a complete waste of time? You say that the feedback is shit because Valve ignores the community. I say Valve ignores the community because so much of the feedback is shit (but with a little bit of your point of view too- obviously it's a two way street). So much shit like "Pyro is a meme" and "Nerf minisentries for the 10th time!!! I can't hit a stationary target!!" that they have to wade through on the Internet to get to feedback that actually contains considerations about the game and evidence outside anecdotes. And it really has always been that way since the beginning of the game, just mountains of shitty feedback from players with incomplete opinions on weapons or classes. As one example, this guy's review from early beta. http://hostilism.com/ht/team-fortress-2-beta-review/ Choice lines of feedback such as: * (on Sniper) "But it’s still an adequate class with the rifle with a deep FOV, a strong machine gun and the machete one of the more powerful melee weapons". He made two mistakes in one sentence. * (on Spy) "Currently the class the most in need of a downgrade as spies are ripping up all classes during the beta. This class should be a support class and toned down to take advantage of disorganized defenses and not being able to wipe out entire teams! Hopefully Valve realizes this." So yeah, my position is that Valve doesn't trust balance feedback from the community because there's so much sheer volume of poorly thought-through opinion out there and always has been. There are still many people who think the Demoman nerf in 2014 was a good idea and that his stickies should be restricted to defensive play. I agree Valve definitely could do with providing feedback on their changes. And that they communicate poorly in general. But the feedback given needs to improve. Which means the upper echelons of the community need to educate others on why particular balance changes are needed, and if they can't be fucked typing it every time, update sites like comp.tf with the relevant info and just link to them.
  • ...
    Nikko Renner
    Wall of text yet again XD (and probably last response since this topic isn't really going anywhere and it's going back and forth.) The nin is actually short for nintendo, sorry to burst your bubble. ;p Emphasis on nintendo fan, not fanboy. 'The game is constantly evolving' I am familiar with all the mechanics of the game, having played with all weapons and movement parts. What you fail to keep in mind though, is that when returning every update, that's where I can experience the game evolve and make a valid review. There's probably things I haven't done in Robocraft, such as designing a megabot (because freejam removed it last minute... ;/) or making a tesseract, still doesn't make my opinion any less inefficient. I feel that you aren't taking in any other factors to quitting the game per say, you aren't taking into consideration whether I'm also burnt out with the game or have other daily things to attend to. (Like a job. ;p) Also, I have a load of other games to play. You have no evidence that I'm not knowledgable, just stop dude. XD If you want my current opinion (please don't feel disrespected, just a response to your 'presenting yourself'), you're coming across as incredibly convoluted and insecure about a person who gave the developers feedback, and feel the need to vent because they've possibly pointed out some glaring flaws that attack your view that the game is fantastic. You, however, make an argument based around the person supposedly not being knowledgeable, despite the fact you have zero evidence to prove that. You also believe that pointing out that said person is a liar and a troll will help improve your case. This is a heavy case of strawmanning. Example: Person A: I like Robocraft and I think the game is incredibly fun. Shooting a laser gun is fun, but I feel Plasma is OP Person B: Well no, you don't like it. You only put in 60 hours, you don't play as Rail and you have no logical points. Person A: No man.. I want to talk about Plasma. I think it's OP and needs a nerf. Person B: No you don't have enough knowledge to talk about it. I have 6000 hours, anyone who doesn't have these hours or plays the game 5 hours a day is a liar. This example above (just a joke dude, not hating on you.) is pretty much this topic in a nutshell. Like where the hell did it go from a simple discussion to 'He's a liar.' XDD I mean if you experienced that said trolling in the past with people deliberately fucking around with the community, sorry to hear that dude. That sucks. Me? No, I'm just here to find people who share my feedback. I'm not 'joining a circlejerk'. You still haven't proven that point. ;p Whether I'm joining it or not is irrelevant, please read again. I am not here to troll. If he trolls, I don't agree. However, I agreed with his views initially and simply commented to Rockylars questioning his point. Well if you're not being aggressive, I'll take it back. Just confused and more bewildered as I posted a response explaining my stance and pretty much get called a liar.. like what the fuck is up with that? XD. What am I lying about? I like Robocraft, but I do not like the current state of it. I can still play it and get fun, but I feel with the currency system, it dampens my fun. I feel the RP system before was superior, as the majority of it encouraged skill as opposed to RNG, the weapon flattening I feel creates balancing problems as there are too many weapons to balance. Lastly, the CPU update is also inferior to RoboRanking, PSK in low CPU? :p Laser Disintegrator only having about 26 CPU compared to the PSK? You can spam more lasers as opposed to PSK, which I initially understand as it's to nerf drone bots, but still.. PSK is inferior in higher CPU. Yeah, I think there's problems and they need addressing. It might sound rude the way I do it, but I want the devs to listen. I feel from my perspective, they listen to a portion of it. Also 'I started it', no I posted a response explaining my current stance on the game. Whoever started it is irrelevant dude, come on why bring that up? That's immature. I'm just here to defend my point, not go around the garden and say 'he did it first!'. Like why is that even an argument? XD This will probably be my last reply as this topic has gone out of hand (and I'm burnt out from the discussion.) Please, in the near future, don't label people as 'liars' or 'trolls' as it's rude and a little demeaning. I am obviously none of those things, don't claim others aren't knowledgeable as it makes yourself seem less knowledgable and it doesn't help your argument. My posts can obviously indicate that I am just here to give feedback to the game, and whether it's salty or not, it's still feedback. Have a nice day, hopefully if we speak again we won't have to speak wall of texts about 'who truly plays the game' and who doesn't. I mean, I'm just not a fan of labelling, sorry. :)
  • ...
    Monte Stark
    I'm not saying that's a NERF gun, but that looks a lot like a NERF gun. Anyways, per the sidebar: >**Responsible Leaking** > >If you have sensitive or privileged information you would like to provide to the community, send it to the mod team. We will review it and if we feel there is sufficient proof to validate the information, we will post it on your behalf to protect your identity.
  • ...
    Gabriella McLaughlin
    The important question is which Nerf gun is this a review for... always a need to expand the arsenal.
  • ...
    Tyler McClure
    Videos in this thread: [Watch Playlist ▶](http://subtletv.com/_r54k7ol?feature=playlist) VIDEO|COMMENT -|- [The Departed - Maybe. Maybe not. Maybe fuck yourself.](https://youtube.com/watch?v=7JYJhWIwGUw)|[3](https://reddit.com/r/houston/comments/54k7ol/_/d82n7ys?context=10#d82n7ys) - [Thug Life (nerf gun review)](https://youtube.com/watch?v=GoUWdzNp9SM)|[1](https://reddit.com/r/houston/comments/54k7ol/_/d82pj9h?context=10#d82pj9h) - Thug Life (nerf gun review) [0:22] lolonym inComedy 2,403,907viewssinceJun2014 botinfo [Big mag](https://youtube.com/watch?v=lmIlogViPes)|[1](https://reddit.com/r/houston/comments/54k7ol/_/d82ul7r?context=10#d82ul7r) - I'm a bot working hard to help Redditors find related videos to watch. *** [Play All](http://subtletv.com/_r54k7ol?feature=playlist&ftrlnk=1) | [Info](https://np.reddit.com/r/SubtleTV/wiki/mentioned_videos) | Get it on [Chrome](https://chrome.google.com/webstore/detail/mentioned-videos-for-redd/fiimkmdalmgffhibfdjnhljpnigcmohf) / [Firefox](https://addons.mozilla.org/en-US/firefox/addon/mentioned-videos-for-reddit)
  • ...
    Raoul Botsford
    >[**Thug Life (nerf gun review) [0:22]**](http://youtu.be/GoUWdzNp9SM) > [*^lolonym*](https://www.youtube.com/channel/UCzs-GmWkfqPmO6jZT4dp8ig) ^in ^Comedy >*^2,403,907 ^views ^since ^Jun ^2014* [^bot ^info](http://www.reddit.com/r/youtubefactsbot/wiki/index)
  • ...
    Sophia Pfannerstill
    >Not having their own special snowflake protection that no other industry has, could result in them actually having to care and at least *try*. one of the biggest points Ive been trying to make here is that it isn't at all "special snowflake status." This one is starting to sound like I'm just repeating myself. Gun companies won the same exact rights in 2005 that other companies already enjoyed. Victims cannot sue Car manufacturers for being hit by a drunk driver. Victims cannot sue alcohol manufacturers for being hit by a drunk driver. Or even a sober one, for that matter. The only time they can sue is if the car was faulty or the alcohol was mismarked. The same exact thing is still also true for gun manufacturers - they can be successfully sued, presently, for faulty equipment or mismarkings. It's only, post 2005, not possible to successully sue in cases where the gun manufacturers have done nothing other than make the exact gun that they claimed they were making, free of defects. This is the same protection that other manufacturers enjoy. >Not what I'm talking about. I'm talking about insurance for the individual *gun owners*. Just like car owners have to have insurance. Allow me then to direct you to this argument from my last post: *B) it doesn't stop hardly anyone who is planning to commit acts of serious violence from getting guns. Many of the guns used in mass shootings or inner city shootings are illegally possessed already - meaning that they wouldn't pay insurance on said guns either way. If you believe that putting private insurance companies in charge of the entry barrier will stop bad people from having guns, I ask you to review the insurance companies that sell car insurance. Almost anyone in the US can still get car insurance, regardless of their terrible driving records, age or background. There will always be private insurance companies willing to take risky people to make a quick buck. >Yes, it would cost gun owners more - including you. It also means that gun owners will be much more likely to be responsible - just like car insurance has the same effect on car owners. Insurance makes people more responsible? How could you even determine something like that? Car insurance has been mandatory in every state except new hamshire since before modern cars or traffic laws/practices even existed. In fact, if we actually look at the statistics for car accident fatalities per 100,000 people, New Hamshire scores in the lower 20 states fairly consistently. States like Wyoming and Arkansas had over 20 car accident deaths per 100,000 people in 2010, while New Hamshire had only 9. So as far as what your saying; not only is there a lack of evidence to support that claim, but the only evidence one way or another that I *could* find suggests that the only state that doesn't mandate it has a fairly *low* number of car accident deaths per 100,000 people, compared to other states. And it isn't the size of the state, either - I considered that; california's numbers were even lower. >I think, and it's pretty clear the statistics show, that the more guns there are the more deaths will occur. This just logically follows from what guns are - tools for harm and death. Statistics show nothing of the kind. Let's review gun deaths per state first. The 10 states with the lowest homicide rates are: North Dakota, Vermont, Wyoming, New Hampshire, Utah, Idaho, Iowa, Maine, Massachusetts and Oregon. Maine has some of the most relaxed gun laws in the country. The law center to prevent gun violence gave them an "F" grade on it's gun laws because they were, in their opinion, too relaxed. North Dakota's laws are even more relaxed than maine's, yet they are ranked as the safest state in the entire country. Vermont, Wyoming, New Hamshire, Utah, Idaho, and Oregon all have almost nonexistant gun control. The correlation can't even be drawn when both the top ten and bottom ten states contain a majority of states that have extremely lax gun control laws and heavily rural areas, and both lists were entirely lacking in names of states that have the most stringent gun control laws. In other words: there seems to be little evidence of a correlation between states with high gun control laws and a lack of gun deaths. Ok, but what about violent crime in general? Well, looking at the number of deaths per state tells us that the bottom 10 states/top ten states is a similar list, and again, it contains only states where laws sit between very lax gun control, and almost no gun control at all. In between are a mix of states with more strict gun control, like #38 Hawaii and #17 California. In other words, it's a mixed bag. I live in California and our control laws are rediculous, some border on funny, yet we easily make the top #20 states for violent crime. >But the gun manufacturing industry is selling guns to Americans far in excess of any amount or type that is needed for actual defense - *including* exaggerating peoples' fears via advertising when, once again, we currently have less violent crime than we've had in *decades*. Basically they're instilling Chuck Norris fantasies in people's heads to make money. This isn't true either. Gun manufacturers make as many guns as gun retailers can sell: their rate of sale is determined by the consumer. You make it sound like gun manufacturers are shoving guns down our throats. They market themselves far less flamboyently than companies like Apple, Geiko and Comcast. You don't see smith and wesson plastered all over an NFL game, or an NBA game, you wouldn't even see a gun commercial in a mainstream basketball or football, or even baseball game. You rarely ever see their commercials. Know why? *Because they don't make enough money to run mainstream commercials*. Like I said before, the size of the gun industry is incredibly overblown, and people against gun rights love to go on about how the gun manufacturers have this huge influence on people... Try the pharmaceutical commercials that hit you every ten seconds, or the alcohol commercials blasted at you during a big game. *thats* influencial marketing. The gun industry isn't even a blip on the national radar. So where are you getting your iformation from? >I will say that the worst part of this whole situation is that gun manufacturers have a lot of gun owners convinced that protecting gun rights automatically means protecting gun maker's maximum possible profits. They are two separate things. There is nothing about the second amendment that says gun companies have to be able to make as much money as they can, without any legal repercussions for their abundant lack of trying to make what they sell less damaging to innocents. This concept of major influence from the manufacturing industry isnt real. I see way more ads for gun control than I do for gun manufacturers. And lets not pretend for a second that mainstream musicians, actors, news anchors (outside of fox) talk shows, tv shows and movies are pro gun control. Are the NRA and the gun companies closely tied in some regards? Sure. Such a thing seems only natural, that a gun manufacturer should contribute to the rights group that supports use of it's product. You'll find similar entanglements across the board of the entire market, where a manufacturer donates to a nonprofit that positively correlates with the manufacturer's product. This is not the same as a candidate accepting money from a corporate interest and then doing something which hurts the people in order to help a company or industry. This is an industry giving money to a nonprofit to *do what it was already going to do in the first place.* Encourage gun use and lobby against gun rights. And even if I agree that perhaps my side should concede some things in a compromise, what do you offer in return? Let's say you and I are politicans and we've come to the table. I'm a republican, and you're a democrat, and we both feel very strongly that our side on this topic is the right side, both ethically and pragmatically. Lets say we both work for the state of Oregon, where a heated battle is being fought over currently lax gun laws. I offer that I will concede a statewide registry and a license requirement to conceal carry a handgun. What would you give up from your side and offer to me in return? And don't even get me started on the ridiculousness of mainstream gun control ideas, ones that are affectionately labeled "common sense" bans, like assault weapons bans. Or my favorite: the brilliant "no fly list" gun ban. How is that common sense? It takes a small amount of personal research to shred the effectiveness of the majority of bans on mag sizes, fire rates, silencers, crush the effectiveness of bans on "scary" assault rifle weapons, and outline the unconstitutionality of the no fly ban. These are, essentially, inneffective little feel-good bans. I know that sounds snarky, but that's all I can see them as. They don't work, they just add another thing to the list of restrictions on what gun owners can have. Kind of defeats the purpose of having an armed citizenry when we nerf all the guns citizens can buy, doesn't it? If the bans were actually huge successes, maybe you'd even have a case against me on this one. But they aren't. And the ones we haven't tried are either obviously going to be inneffective, or obviously going to be unconstitutional. The small bans don't work, and you can't ban the guns that are actually responsible for all of the gun violence (handguns and handguns. Third place? Handguns). So what now? Better yet, lemme ask you this: What is the end goal for hardline gun control advocates like yourself. What would you like to see happen to gun laws if dems controlled the court, the congress and the office?
  • ...
    Blaze Koch
    I found it on the page for a nerf gun. Also is why he for some reason is asking for a response from Nerf on an Amazon review page.
  • ...
    Jarrett Buckridge
    * McCree feels like the best balance of usability without too much annoyance. Though I am very much looking forward to his upcoming ult nerf. 76's weapon feels wholly unsatisfying. Coming from other FPS games, the inaccuracy of his gun feels terrible. As well, McCree also fills almost every potential niche and role that 76 does, but 76 has difficulty being as potent as McCree when it comes to anti-flanking. Genji and Tracer work very well. Though I feel that the disinformation aspects of their kits *may* possibly be too strong. To say nothing of Genji's M2 headshot -> dash execute and strange hitbox fuckery. Pharah is in an unenviable spot. It remains to be seen if the Discord nerf/Mercy buff will be enough to let her fly again or if the Hanzo buff will keep her grounded. My instincts tend towards the latter. * The Defense heroes are all in fairly dire straits. Even in QP games I have often come to see them as harbingers of failure on my team. I would like to see the Defense heroes shed some of their more unskilled gimmicks in favor of skillful ones. That way they are both less stressful for unskilled players to face, but also have greater high skill potential. For example, Bastion could lose some turret DPS in exchange for substantial buffs in his Recon and Tank modes. That would shift his gameplay away from point-n-click and towards something more adaptable, while still retaining the better part of his uniqueness. As well, I think that some of the handicaps that are currently placed on the Defending team could stand some review so as to add greater value to the area denial theme that the Defense heroes mostly have. Making it so Defending team got a short, forced setup time after losing an objective would vastly improve the viability of all the heroes like Torb or Widow who rely on having some down time to achieve full effectiveness. * All the tank heroes seem to be sitting pretty atm. D.Va and Roadhog are on the lower side, but not to a particularly distressing degree. D.Va's main issues seem to stem from the fact that her counters are relatively popular, while the heroes that *she* counters are less popular. And Roadhog suffers from the fact that DPS/tank hybrids just don't have a place in this meta plus the fact that he tends to feed enemies a lot of ult charge. * Supports are up in the air atm. We will have to see what the fallout from the Zen/Lucio nerfs and the Mercy buff will be. Except for poor Symmie of course. She's a support that can't heal, who also suffers from many of the same setup/limiting gimmick issues that the Defense heroes do, but also has the very unique problem of being demonstratively *weaker* the closer she is to her own spawn room. It's a strange place to be in. I would say she needs at least any two of those concerns addressed to become popular. * As for buffs and nerfs. I would rather see the really under-performing heroes like the Defense line and Symmetra get reworks instead of easy number buffs, because many of their mechanics are incredibly obnoxious. A great example of a buff I strongly disagree with is Mei's ult radius increase, because it buffs her by making her annoying, unfun qualities stronger without addressing the fact that they *are* annoying and unfun to play against. Same for Hanzo's projectile speed increase. I feel that the current approach towards balance in unsatisfactory, but also expected. Cheap solutions will always be preferred over expensive ones, after all. And on the nerf hand, I still believe Genji could stand to have his dash reset brought down some, since it is the major reason his ult is so incredibly dangerous. Perhaps having an internal cooldown on the effect or some other sort of limiter on how often it can proc would be wise.
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    Zola Stokes
    Immediate thoughts, right away it looks great visually. The sounds and the gun play are awesome. The map we have is pretty meh, but that is subjective. Great to see they are finally running 60hz servers (at least on PC) so I haven't been getting killed behind cover or having as many hit registration issues like I did on BF3 and BF4. But once you sink your teeth in, the list of problems just grows and grows. First, conquest is just plain fucked. They removed ticket bleed, so people just bum rush objectives over and over because why not. This also leads to basically zero revives. The medic class is useless at this point because you can "skip" waiting for a review to opt to spawn back quicker. Everyone "skips" the time period for a revive instead of waiting for a medic to come to them. The tanks need a massive nerf, or a near removal from the game. They either need to make them weak as fuck or make them so you only get 1 or 2 tanks the entire match so if you die in it that's it no more tank. The first issue is you have basically zero ways of killing the tank unless you are in another tank. Well you have dynamite which acts like C4 but it doesn't stick. Problem is you can't sneak up on a tank like you could on BF4/BF3 because there is like 6 fucking seats in every tank pointing in all directions. Someone is bound to see you coming and light you up before you are able to do any real damage. You can repair your tank from inside the tank. Stupid and removes team play. Get hit in your tank, back up behind a rock and repair inside then right back to battle with 100% health. Rush is completely fucked at this point, this game is the final nail in the coffin as far as rush is concerned. 24vs24 servers with 4+ tanks driving around makes it impossible to play as infantry. Its just fuck up after fuck up when you really sit down and play it for a long period of time. This game is suffering from the issues that Battlefront had, as wide as an ocean but as deep as a puddle.
  • ...
    Mayra Hammes
    Videos in this thread: [Watch Playlist ▶](http://subtletv.com/_r510ldn?feature=playlist) VIDEO|COMMENT -|- [Thug Life (nerf gun review)](https://youtube.com/watch?v=GoUWdzNp9SM)|[22](https://reddit.com/r/Overwatch/comments/510ldn/_/d78tmn2?context=10#d78tmn2) - I thought that gun was called the "Fuck You" [Mettaton - OH YES](https://youtube.com/watch?v=bLgOL7Wf_Rg)|[1](https://reddit.com/r/Overwatch/comments/510ldn/_/d78mx3d?context=10#d78mx3d) - ohyes.mp3 [Niles Says "OHHH YES!" for 1 Hour](https://youtube.com/watch?v=UiS8tIlw0Sc)|[1](https://reddit.com/r/Overwatch/comments/510ldn/_/d79443i?context=10#d79443i) - I expected Niles I'm a bot working hard to help Redditors find related videos to watch. *** [Info](https://np.reddit.com/r/SubtleTV/wiki/mentioned_videos) | Get it on [Chrome](https://chrome.google.com/webstore/detail/mentioned-videos-for-redd/fiimkmdalmgffhibfdjnhljpnigcmohf) / [Firefox](https://addons.mozilla.org/en-US/firefox/addon/mentioned-videos-for-reddit)
  • ...
    Eriberto Friesen
    This young man does an awesome review on the strongarm nerf gun! Maybe Nerf will send him some new products to test!
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    Kurtis Hyatt
    My review on the mid-tiers leading up the RHM: Overall it is less painful than its reputation. Marder 38T * Good DPM * Very wide gun traverse range, 28 degrees each way!!! * Very fast gun traverse. * Between wide and fast gun traverse, it almost doesn't feel like a casemate TD. * (I kinda think the Tier 3 was better tier for tier, but this isn't too painful.) Pz. Sfl IVc * This tank has a bad rep... big and bad camo. I thought it overperformed quite a bit for me. * Personally, I feel like it's an E25 nerfed to a regular Tier 5 tank. * Bigger target, less camo (not immune to the TD camo nerf), and slightly less maneuverable (because Tier 5, not Tier 7). * It traded the low-alpha high-ROF gun for a higher-alpha lower-ROF gun which is a wash, both guns do a great job dishing out the pain. * I thought its ability to flex around the map was a huge plus. * Obviously big target, bad camo isn't ideal but with proper bushwork you can still remain unspotted and if you're unspotted, it doesn't matter how big a target you are. Nashorn * I guess it's exactly what you expect out of a TD. Slow, clunky, but with a great gun to try to make up for it. Feels perfectly unexceptional for a TD to me, neither good nor bad. * If you already grinded out the other line up to the JPanther you'll already have all the gun upgrades. Haven't played the Sturer Emil yet but I plan to free XP the whole thing due to its reputation.
  • ...
    Domingo Pagac
    My review for Metro 2033, but Last Light is similarly fantastic. Both games will probably take ~10 hours or so, so this will net you 20 hours of gameplay at least. This is one of the most atmospheric and immersive FPSes I've ever played. Set in a severely devastated post-apocalyptic nuclear hell of a Russian wasteland, Metro 2033's stunning visuals do a great job transporting you into the dark depths of the underground subway station. Due to the level design and obsessive attention to detail, you can almost smell the choking odors of the metro's damp, dusty depths. I don't know if it's the deep mammalian part of my brain that's doing this but I felt almost suffocated during these segments, desperate for fresh air and a blue sky; things we take for granted in real life. However, when you do get to the surface, things are hardly any better. A weak sun shines bleakly through a permanent radioactive fog, and the very air you breathe is a poisonous fume. Terrifying monsters, almost biblical in appearance, roam the wasteland. If humanity's home was once the surface, it certainly no longer is. It belongs to the demons now. If anything, Metro 2033 carries an undeniably strong anti nuclear war message that will be hard to forget. The feeling of hopelessness in the ruins of the world is so prevalent I found myself having to take a break from time to time. It's like a realistic Fallout without all the trademark Fallout silliness present to lighten the mood. I only have a few gripes about this game, mostly about the human enemy A.I. You fight your fellow man during several encounters in the game (yes, even when the world is this effed up people still find reasons to kill one another) and you often have the option of stealthily tackling situations. However, the enemies behave erratically, sometimes they seem oblivious to the point of blindness to your presence, other times they spot you hiding in the dark behind a crate from a mile away and start sniping you with pinpoint accuracy. There's no "caution" mode where the enemies have to investigate your last known position since they found a comrade with an arrow in his throat or whatever, they just instantly know where you are. This can be frustrating since ammunition is so scarce you'll likely want to avoid loud firefights if possible. Ammo is so rare in this world that premium ammo is used as currency (as in 1 bullet for a piece of bread or something). There are also home made pneumatic weapons, that operate like deadly nerf guns which need to be pumped up between firing. The shooting and gun play feels impactful and desperate due to the scarcity of ammo. As you see your last bullets chugging away you'll find yourself running around hopping in fear with a mutant snapping on your heels. I've found myself resorting to using my knife a few times. Very stressful stuff. The mutant A.I. works pretty well, possibly because a mindless monster charging at you is easier to program than ruthless, calculating Nazis. The sound design makes you jump at every clatter and scurry in the dark. I felt quite vulnerable as I scanned dilapidated rooms with a flickering flashlight. I actually found myself breathing a sigh of relief when I found my drunk Russian A.I. companions after a long periods of separation, which the game presents to you regularly. I normally find A.I. companions in video games annoying and pointless, but the atmosphere and tension in the dark depths is so oppressive and depressing that even A.I. badasses who speak like Borat are great to have by your side.
  • ...
    Isobel O'Connell
    I think an easy to way to nerf derp guns (and artillery) would be to reduce the damage HE does through heavy armor. It's kind of gross that the O-I carries the same gun through three tiers and it's still usable through all three tiers. If you watch QB's review of the O-Ho, he even thinks the derp gun is more worth using because, even against other tier 8 heavies, the alpha is comparable and it completely wrecks everything that isn't a heavy. And it's the exact same gun that the O-I has.
  • ...
    Dangelo Little
    At first, I thought you were being quite hateful, seeing as you put it as a "rant", but you gave some very fair points and seem to just be befuddled by Blizzard's methods. Which is understandable. I'll go through what I can now. It's fair to say that you have a few points and that you are telling them quite explicitly what it is you want in some areas. But it's worth noting that if you're going to get worked up or just going to berate Blizzard, then ask yourself why is it worth your time. > Even after up to years, inconsistent and nonsensical card text (such as Shadow Madness's text) remain uncorrected. They could write a rulebook and that would be beneficial, but in the end wording has always been a little off and one of the reasons they've stated is because they experiment with trying different ways to word things. What wording makes something feel intuitive. I will say that it would be great if Molten Giant could read properly, as an example. I don't know why they haven't touched on it already, but "revamping" older cards to be more in line and sensible compared to newer ones would be fantastic. Although Onyx Bishop could certainly be more clear if it is indeed a random minion. Even though it's quite obvious (just think about how the UI would work if it weren't), it wouldn't harm a newer player to be able to read it so. > Even though expansions don't contain a high amount of cards, there is a huge amount of filler for each expansion that will never be played past Rank 20, such as Faceless Behemoth. Faceless Behemoth came during Whispers of the Old Gods, which *was* a high amount of cards. Faceless Behemoth also functions as a contribution to Arena. In the end, with 130 cards being added to a Standard rotation, you're looking at a *big* addition to the current pool. You kind of have to see that not all 130 cards would be playable in the slightest. Other cards, like Pompous Thespian, very well may not be as filler as you think. A lot of simple cards have lots of potential and even if some cards from Karazhan don't see play now, it doesn't mean they won't in the future. Earth Elemental and Ancestral Spirit are significant parts of the Crusher Shaman deck and this is the first time that either are seeing a particularly huge amount of play since Classic. > Instead of deck trackers being in-game by default, you have to go out of your way to get a finicky third-party deck tracker that disadvantages players who don't use deck trackers. To be honest, I don't see the difficulty in keeping track well enough without even really thinking about it. I also would dislike thinking how a deck-tracker would look or be for a phone. A deck-tracker would be nice, but I don't think it's essential. If you have the processing power of a computer, you also have the ability to just use something else. It's not optimal, no, but it does show why it isn't really essential. > Whenever a card is Nerfed, it is made to be surely unplayable because Blizzard doesn't want to have to potentially readjust it and/or be embarrassed. Blizzard nerfed a significant amount of cards *well,* and one of the reasons it was done well was because they aptly predicted that it could otherwise limit design space. I do not like the new Warsong Commander, no, but changing its effect the way they did was a good idea. I do like, however, how they nerfed Leper Gnome. There's only so many different ways you can try to change Leper Gnome, and a simple tap onto his Attack made him much less playable, but that is the way of card games. A single number changes and the card's standing in the meta changes entirely. > Blizzard seemingly abides by this misguided doctrine that everything must be simple. It's not misguided. Just because players can deal with complexity doesn't mean that's the game Blizzard wants it to be. The *feel* of Hearthstone is that it's meant to feel snappy and intuitive. Granted, there are aspects that don't feel so intuitive, but when they work on the sound design and graphics design to make it feel like you're *dropping a minion onto the battlefield,* it's rather obvious that they're going for a whole-experience approach and have been since the start. I think there are some mechanics that Blizzard limit themselves from investigating in great detail because of this, but I don't think it means that there aren't near limitless possibilities regardless. > Cards are extremely rarely altered to be balanced. Flamewreathed Faceless is obviously overpowered and it hasn't gotten touched. Seemingly Blizzard never adjusts cards so they don't lose a bit of money from people gaining Dust. Please do not try and put words in their mouth. Here's the thing, right: as much as people like to complain about "4 Mana 7/7", Flamewreathed Faceless is not single-handedly the game changer. There's also Thing from Below, Tunnel Trogg, Tuskarr Totemic and Totem Golem. Thijs made the point in his recent review of WOTOG that Tuskarr Totemic is "toxic", and I agree. The functionality of the Tuskarr gives a 2/7 chance of either a Mana Tide Totem or a Totem Golem. Through complete randomness, you can have a *huge* bonus to your 3/3/2. Thing from Below would be regarded as a defensive card, but it really isn't -- because of how easily it gets cost-reduced, it is now a heavy Tempo-oriented card that Midrange and even Aggro Shaman can make use of as under-costed stats, just like Flamewreathed Faceless. Pointing at a single card and saying "IT'S OP!" is often bad. Warsong Commander was the *best* option to nerf, however, because it was the card most likely to give rise to uninteractive and overpowered combinations. I just think that the statline could have been buffed. It's not to do with stopping people from gaining dust. It's to do with allowing players to think of their own solutions to the metagame (Crusher Shaman took *months* to show up, for instance) and to give players a sense of permanence with the cards, which has its pros and cons. > As an example; they could have Flamestrike be a Rare and have a blue gem in Arena. If they didn't want to implement a list of Arena rarities for cards in game, they could do so on their website, or not have a list at all. And then make every casual Arena player struggle to deal with keeping up to date with what cards in Constructed have a different Arena rarity? Blizzard has mentioned that they may look into individual card tuning that doesn't necessarily delve into rarities. *That* is fine. > They claimed that Firelands Portal wasn't complex, so it's a Common, so apparently Moonglade Portal is complex so it's a Rare. Even if they followed that system correctly, they shouldn't throw away balance for that gimmicky system. Except that's exactly what they didn't do. They took balance into account with this system. Moonglade Portal is weaker than Menagerie Warden and Enchanted Raven for Arena, by Blizzard's reckoning. The same can be said for Babbling Book and Firelands Portal. In the end, all three cards for both classes were great in Arena. Blizzard can't not make a card for a class because "Oh, they're already great in Arena". If they can individually tune cards, then *great.* If they start doing that, that would help a lot. But changing rarities comes off as impractical. > An example of a simple change that should be implemented is the ability to make your Golden Portrait not Golden. Absolutely fair point, I think. > Golden cards aren't put in the same slot in the collection as their non-Golden versions making it so that you have spend an unnecessarily long amount of time going through the Collection, which only shows 8 cards per page and will occasionally lag on mobile devices. But if people want to use a non-Golden version, how do you suggest it all being in the same slot? > Blizzard is highly unresponsive to any communication despite claiming months ago that they want to improve that. The thing is, and this happens for nearly every Blizzard game (the only exception I've seen is Overwatch) -- Blizzard gets hounded on *hard* for anything and everything they say. If you've been here long, you've seen how people misinterpret Ben Brode's words to make it out like he thinks we're all idiots. It's not what he's said *at all.* Making a statement or saying something in an interview near-immediately gets picked apart by Redditors here and people *love* to rant and flat-out bitch about Blizzard being apathetic, stupid or incompetent. I want Team 5 to be more communicative. I really, really do. But I struggle to see how it would benefit them a lot of the time. They see what problems the community thinks is there. But if they disagree, they get berated. If they agree, they get berated for not having "fixed" it already. If they already find the constructive feedback they're looking for on this site and otherwise without saying a word, that's probably something they're quite happy to do to an extent. Communication helps, but when they're getting good information without having to respond to excessively harsh criticisms (that are largely just insults), I can see how that is appealing to them. You made fair points and you haven't jumped the gun regarding Blizzard's methodology much at all, which is greatly appreciated. I hope you consider though that there's the potential for very valid reasons concerning some of these that they just haven't told us about, for some reason. When an interview or something comes up, a lot of people think "What a load of hot air", but the thing is what they say makes sense. It's just that a lot of people just disagree with them, is all. If you think the development has been terrible and you don't see it improving, you should find something else that's better worth your money and/or time. If you trust that Blizzard does listen and that they do (if eventually) combat issues within the game, then just try to relax and enjoy the game for what it is -- a light hearted card game.
  • ...
    Beverly Kirlin
    **Bioshock** is a very special game, basically you get to explore a creepy, ridiculously extravagent under water city built by a Howard Hughes crazy genius-type character. The storyline is amazing and the world building is something really special, you spend your time shooting people with various steampunk guns or zapping them with elemental magic powers. Up-gradable weapons, abilities, and stats lends an RPG-lite flavor to the gameplay, and the game is enjoyable throughout. Game still looks beautiful despite being almost 10 years old. Very easily spoiled game so do your best to avoid reading too much about the game online. All the Bioshock games are good, so maybe look into the Triple Pack if you're interested. **Metro Redux Bundle** I will paste my review I wrote for 2033 below, but Last Light is similarly fantastic. This is one of the most atmospheric and immersive FPSes I've ever played. Set in a severely devastated post-apocalyptic nuclear hell of a Russian wasteland, Metro 2033's stunning visuals do a great job transporting you into the dark depths of the underground subway station. Due to the level design and obsessive attention to detail, you can almost smell the choking odors of the metro's damp, dusty depths. I don't know if it's the deep mammalian part of my brain that's doing this but I felt almost suffocated during these segments, desperate for fresh air and a blue sky; things we take for granted in real life. However, when you do get to the surface, things are hardly any better. A weak sun shines bleakly through a permanent radioactive fog, and the very air you breathe is a poisonous fume. Terrifying monsters, almost biblical in appearance, roam the wasteland. If humanity's home was once the surface, it certainly no longer is. It belongs to the demons now. If anything, Metro 2033 carries an undeniably strong anti nuclear war message that will be hard to forget. The feeling of hopelessness in the ruins of the world is so prevalent I found myself having to take a break from time to time. It's like a realistic Fallout without all the trademark Fallout silliness present to lighten the mood. I only have a few gripes about this game, mostly about the human enemy A.I. You fight your fellow man during several encounters in the game (yes, even when the world is this effed up people still find reasons to kill one another) and you often have the option of stealthily tackling situations. However, the enemies behave erratically, sometimes they seem oblivious to the point of blindness to your presence, other times they spot you hiding in the dark behind a crate from a mile away and start sniping you with pinpoint accuracy. There's no "caution" mode where the enemies have to investigate your last known position since they found a comrade with an arrow in his throat or whatever, they just instantly know where you are. This can be frustrating since ammunition is so scarce you'll likely want to avoid loud firefights if possible, however the **REDUX** version has made the game's stealth much more playable compared to original 2033. Ammo is so rare in this world that premium ammo is used as currency (as in 1 bullet for a piece of bread or something). There are also home made pneumatic weapons, that operate like deadly nerf guns which need to be pumped up between firing. The shooting and gun play feels impactful and desperate due to the scarcity of ammo. As you see your last bullets chugging away you'll find yourself running around hopping in fear with a mutant snapping on your heels. I've found myself resorting to using my knife a few times. Very stressful stuff. The mutant A.I. works pretty well, possibly because a mindless monster charging at you is easier to program than ruthless, calculating Nazis. The sound design makes you jump at every clatter and scurry in the dark. I felt quite vulnerable as I scanned dilapidated rooms with a flickering flashlight. I actually found myself breathing a sigh of relief when I found my drunk Russian A.I. companions after a long periods of separation, which the game presents to you regularly. I normally find A.I. companions in video games annoying and pointless, but the atmosphere and tension in the dark depths is so oppressive and depressing that even A.I. badasses who speak like Borat are great to have by your side. **Half Life 2** is considered one of the [best](http://www.metacritic.com/game/pc/half-life-2) video games of all time, and rightfully so. People were blown away back 12 years ago by its innovative approach to physics based levels, storytelling, and graphical fidelity. However, since it's a bit dated now expect to be a little underwhelmed by the gameplay/ graphics. It's an old game, and it shows in some ways. You know how in most games you expect to shoot a cup on a table and watch it react to your gunshots, and if it doesn't you're surprised? At the time, Half Life was one of the earliest games to have such a strong emphasis on physics in the world (maybe Jurassic Park: Trespasser was earlier), but it's less surprising now since so many games have it. The Source engine the game runs off is ubiquitous, probably the only comparably often used engine us something like Unreal Engine 3. The game is still fun though but you have to keep your expectations reasonable for a 2004 release. I see so many people on the internet harping on how the game is lame, overhyped, boring, etc. but I personally think the game deserves all this praise, unless you were there in 2004 on release people don't ever understand just how blown away we all were by this game. For $2.50 or the cost of some Taco Bell I view this as a piece of gaming history for sure, and you will begin to get an appreciation for all the crazed "HALF LIFE 3 CONFIRMED!!!!" speculation that's become a nearly decade old meme itself. The storyline, world building, and general gameplay are all still top notch in my opinion. **Resident Evil 4** is one of my favorite games on Gamecube, and previously had a really crappy PC port but this version on steam runs very well, in my experience. Have you ever played a previous Resident Evil game? If you haven't, Resident Evil 1, 2, 3, code Veronica and earlier games like 0 are all fantastic horror classics. Ammunition is extremely scarce and the controls are clunky ON PURPOSE. I think people often miss this point, the awkward camera angles and the tank like controls may be frustrating but they struck a good feeling in raising tension, making the game feel horrifyingly claustrophobic. There wasn't really an aiming in these games, it was just kind of point your character in the general direction and shoot. Terrifying stuff, but definitely a product of another age. Resident Evil 4 was released and changed the world. Instead of a fixed camera the game follows your character Leon behind him. When you want to aim, he stops and points his firearm in a shaky, laser guided reticle, you can now aim to shoot zombies in the face, or the leg, or whatever. This changed everything, was somewhat of a surprise since the original E3 trailer showed the game that was very similar to the older style of Resident Evil game. The storyline is also very self contained, which is good for new players and ushered in a new era of Resident Evil games. Basically all you need to know is in the past Leon Kennedy was starting his first day as a police officer and all of a sudden "HOLY SHIT ZOMBIES" and so he's seen some shit. The gameplay struck a great balance between the tension raising controls of the older game but also much more modern aiming/ shooting controls. Ammo is still scarce so you can't waste it shooting at rocks or whatever, and there is a pretty badass upgrade system where you can improve your firearms and shit. All the guns had different "personalities" too, shooting each one felt different and fun I loved this game a lot, game was scary enough but not oppressively slow, and the storyline was good, although got kinda over the top near the end. Incredibly impressive graphics for 2005, for sure. Going "over the top" is something that Resident Evil has done recently, unfortunately. Resident Evil 5 introduced Co OP which was fun, but eliminated a lot of the tension in the game. The storyline also had a super buff white guy shooting black people in the face in Africa, some of them wearing grass skirts, covered in paint and throwing spears so that was kind of weird. I wasn't too bothered by it but I don't know how Capcom thought this was going to go over well. More so than casual racism, the gameplay got more and more action oriented, so much so it felt like Gear of War at times compared to a scary, slow paced game. It also had weird matrix dodges and over the top action sequences which I honestly didn't understand, but the game is beautiful and the gameplay was fine. Resident Evil 6 also shat the bed with even crazier over the top gameplay with mortocycles ramping off of cars, helicopters smashing through buildings, dodging trains in a tunnel and all sorts of crazy shit. However, Resident Evil 4 I view as a perfect blend of horror and action and I was disappointed to see the series go where it went. The recent E3 tease of Resident Evil 7 looks like a return to roots for the franchise, but as of right now, Resident Evil 4 is my favorite in the series.
  • ...
    Dennis Treutel
    Patch notes for those at work/mobile/etc... > The patch being uploaded right now is the one coming with the Dutch Nation pack.. > > It will bring to you 80 Dutch units, even if you don't get the Nation Pack, in order for you to be able to review in the armory and play againt/alongside. > To be able to create deck with them and buy them ingame, you'll have to own the DLC. > > ---------------------------------- > > Aside from that, here are the balance changes coming along: > > GENERIC: > > - Mixed decks activation points reduced from 50 to 45. > - Supply refill rate incresed from 30/sec to 50/sec (rearm/refuel/repair rate unchanged). > - AA units based on IFV chassis added to motorized deck : AMX-13 Oeil noir, VTT-323 Igla, Pongae 3, MT-LB Strzala 10M, Chaparral A3, - Strop 1, Sopel. > - Gun noise increased to prevent armed recon from firing at other recons without being detected. > - APC & IFV with only 3 missiles now have 4 missiles (Fuchs Milan, BMP-2 ...). > - Supply trucks carrying 1700 supply now carry 50 extra supply. > - Supply helicopters price reduced : 120$ to 110$, 85$ to 75$, 65$ to 55$, 45$ to 35$, 30$ to 25$. > - Ground & helicopter-based ATGM resupply cost reduced by 20% with the exception of the ADATS which already was cheaper compared with the rest. > - Multirole aircraft veterancy increased by one step. > - Mig-25BM, JH-7A Feibao & Tornado ECR now fire their SEAD missiles one by one to avoid wasting ammo. > - Mig-31 & F-14 detection range against planes greatly increased, they will now act as long range detectors > - Commonwealth coalition bonus increased to +10% availability. > - Eryx HE suppression reduction missing from last patch fixed(invisible change, the armory only feedbacks the values of the AP) > - Eryx users (Eryx, Hightlanders '90, Legion '90, FSK) prototyped & service date set to 1993 to match the weapon production date. > - MG3 nerf from last patch reverted. > - Petard Gun of the AVRE & CEV range reduced to 1050m, accuracy increased to 70%, aim time reduced from 4 to 1sec. > - 150mm guns on tanks HE power increased to 5 (starphip, sheridan, MBT70). > - HOT 2 missiles accuracy incresed from 55%/45% to 65%/50%. > - HOT 1 missile accuracy increased from 40%/30% to 50%/35%. > - Milan 1 missile accuracy increased from 35% to 40%. > - Milan 2 missile accuracy increased from 40% to 45%. > - 24A2 autocannon from early BMP2 accuracy increased from 20%/5% to 25%/10% > - 24A2 autocannon from late BMP2 accuracy increased from 25%/10% to 30%/20% > - Polish & Czech Mi-8T autonomy unified with other Mi-8T from 400 to 550km > - Yak-B gun now fire in bursts, reducing it's global RoF. > - T-72S price reduced from 135$ to 125$ > - T-72S1 price reduced from 130$ to 120$ > - MBTs availabilities set to match the new prices (see individual nations). > > ---------------------------------- > > WEST-GERMANY: > > - CH-53 (sea stalion) was confused with the CH-53E super stallion, it now has price/availability/cargo similar to Mi-8. > - Marder 2 50mm autocannon HE value increased from 1 to 1.5. > - Jager price increased from 10$ to 15$. > - Leopard 1A5 price increased from 60$ to 65$. > - Leopard 2A1 price reduced from 105$ to 100$. > - Leopard 2A4 price reduced from 135$ to 130$. > - Jaguar 1 45 to 40 > - Jaguar 1 availability reduced from 12 to 10 > - [b]Jaguar 2 price reduced from 55 to 45 > - Jaguar 2 optics increased from poor to medium > > NORWAY: > > - Gevaermenn '90 price increased from 10 to 15$, availability increased by one step > - FSK price increase from 30$ to 35$ > - NM113 RAKPV price reduced from 35 to 25 > - NM142 price reduced from 70 to 55 > - F-5A Puff veterancy reduced by one step > - F-104G price reduced from 80$ to 60$ > - F-16AM price reduced from 160$ to 150$ > > JAPAN: > > - Short Arrow model and sound fixed, the missiles used to be displayed in the wrong place. > - Kyu-Roku WAPC is now available to Kütei '90 and JSDF Rangers. > - Kyu Marun Shiki prototyped and AP increased from 22 to 23 to represent the use of a more modern amunition, service date moved to 1993. > - F-104J Ryu vulcan replaced with the low accurate early version of the gun > - F-15J price reduced from 150$ to 145$ > > DENMARK: > > - M41 DK1 price increased from 20$ to 25$ > - M/113A1 TOW price reduced from 35 to 25 > - M/113A1 TOW-2 price reduced from 70 to 55 > > USA: > > - CH-53 renamed CH-53E Super Stallion, service date changed to 1981 > - M728 CEV price reduced from 45$ to 35$ > - M2 Bradley series availability increased by one step > - M3A2 Bradley availability reduced from 6 to 4 per pack. > - M551 ACAV price incresaed from 25$ to 30$. > - V-150 20mm ammo loadout increased from 120 to 390 rounds. > - Super M60 price reduced from 65$ to 60$ > - M1A1 Abrams price reduced from 120$ to 115$ > - M1A1 HA price reduced from 145$ to 140$ > - M1A1 HC price reduced from 160$ to 155$ > - M150 price reduced from 35 to 25 > - M901 ITV price reduced from 55 to 40 > - M901 ITV availability increased from 8 to 10 > - M901A1 ITV price reduced from 75 to 60 > - LAV-AT price reduced from 45 to 40 > - LAV-AT availability increased from 8 to 10 > - Tomcat in the AIR tab split into 2 cards of 1 plane at trained level > - F-111E loadout changed from 12x Mk82 to 12x MM117, price increased from 110$ to 130$ > > CANADA: > > - Centurion Marksman removed from motorized decks. > - Leopard C2 MEXAS price increased from 75$ to 80$ > - LAV TUA price reduced from 75 to 60 > - M113 TUA price reduced from 70 to 55 > - M150 I-TOW price reduced from 45 to 35 > - M150 TOW price reduced from 35 to 25 > > UK: > > - Fixing of a salvo bug that lowered Rarden's Autocannon RoF more than expected when stressed. > - Centurion AVRE peice reduced from 40$ to 30$. > - Chieftain Mk.11 optics increased to normal. > - Chieftain Mk.11 price reduced from 85$ to 80$ > - Challenger Mk.1 price reduced from 115$ to 105$ > - Challenger Mk.2 price reduced from 125$ to 120$ > - Challenger Mk.3 price reduced from 150$ to 145$ > - FV102 Striker price reduced from 45 to 40 > - FV102 Striker availability increased from 8 to 10 > - Tornado F.2 price increased from 110$ to 115$ > > SWEDEN: > > - AMOS autorized in mototrized decks. > - Kustjägare price reduced from 40$ to 35$ and removed from mechanized decks. > - Strv 121 price reduced from 160$ to 155$ > - PVRBV 551 price reduced from 45 to 30 > - PVRBV 551 price reduced from availability increased from 12 to 14 > - PVPTJGB 1111 price reduced from availability increased from 10 to 12 > - SK-60B missile changed from F&F to Semi active guidance, accuracy set to 50% > - J 35J Draken price reduced from 80$ to 75$ > - JA 37 Viggen price reduced from 110$ to 105$ > - JAS 39 Gripen price reduced from 160$ to 150$ > > FRANCE: > > - AML 60/20 Serval price reduced from 30$ to 25$. > - Commando Marine price reduced from 40$ to 35$. > - AMX/HOT price reduced from 45 to 40 > - AMX/HOT availability increased from 8 to 10 > - VAB Mephisto availability increased from 8 to 10 > - AMX-10P Milan price reduced from 30 to 25 > - AMX-10P Milan availability increased from 12 to 16 > - Mirage F1C-200 price rduced from 105$ to 100$ > > S-KOREA: > > - K1 price increased from 85$ to 90$ > - KM1131A1 TOW price reduced from 35 to 25 > - KM1131A1 I-TOW price reduced from 45 to 35 > - F-4D Peace Pheasant I loadout increased from 18xMk82 to 25xMk82 > > ANZAC: > > - ASLAV-25 TOW-2 price reduced from 55 to 45 > - ASLAV-25 TOW-2 availability increased from 6 to 8 > - F-111C loadout reduced from 8xMk84 to 4xMk-84, ECM increased from 10% to 30%, price reduced from 160$ to 140$ > - F-111C is now reserved as a national/coalition asset with a single card of 2 planes. > - Mirage IIIO(F) price reduced from 80$ to 70$ > - ANZAC F-4E Phantom price reduced from 100$ to 90$
  • ...
    Chaya Wolf
    Review: So here are my thoughts on this Premium Tier 6 Battlship. Currently, it's a great ship. Worth buying, especially on sale for 15,600 gold, regularly 20,800. Mobility/Scouting: This ship is fast. Easily the fastest BB at tier 6, capable of just shy of 30 knots. It has a relatively short length, so it turns rather well too, although not as quickly as the British ships. Still, this is the only capital ship aside from the Reknown at tier 6 that stands a good chance of keeping away from subs purely with speed. It carries two seaplane scouts, and has a vision range of around 5km, which is also quite good. Protection: The ship is well armoured (incorrectly, but more on that below) with a side belt of 330mm, a bulge of 308mm, and a weaker deck of 57mm. Now, because of the design of the ship, shots to the forward area will generally strike the belt, while shots on the rear will probably hit the deck. Although the deck armour seems weak, most battleship guns can penetrate deck armour well enough anyway, so it isn't really a huge disadvantage unless you are taking cruiser gunfire. Primary Firepower: This is where the ship really shines. It mounts three turrets, with two 15 inch guns per turret, in an AB,X pattern. The guns are amazing, with a long range of 6000m, a penetration of 412, and an accuracy of .40. Even better, they have a reload of 2.42 shots per minute, meaning this ship can showcase a very high DPM despite only having 6 barrels. Defensive Armament: The Livorno falters a bit here, with only 4 secondary guns per side, doing an average damage of 173 per shell using AP. They do have a fairly long range at 4400 meters, but the lack of a more substantial battery means this ship is vulnerable to destroyers close in. The arc of fire is still decent though, so there is that. AA guns are quite good, with 6 mounts, it's not hard to shoot down scouts quickly, although for torpedo bombers you'd still want to have a cruiser around to help out. Party Piece: Torpedoes. Very long reload, but there is a 4 tube launcher on each side, with a good arc of fire, and decent damage. You can scare enemy cruisers and destroyers with them, but I wouldn't rely on them as a weapon system unless you have no other choice. Still, it is an option available to you that no other BB at this tier has. Historical Accuracy: This ship isn't really that accurate, for two reasons. The first is the Livorno was originally designed to be a Battlecruiser, with 9 inches of armour. This ship has 330mm in game terms, the same as a QE Battleship, which in real life, had a 13 inch belt. So it is definitely armoured better then it should be. The second is the armament. The Italians had two competing designs, an armoured (9 inch) design with 9x 12.6 inch guns in three turrets, or a less armoured (7 inch belt) design with the loadout we see here, 6x15 inch guns. The Italian 15 inch gun was quite powerful, but because it fired at such a high velocity, the gun was known to be fairly inaccurate. Not the case here, where the Livorno is the most accurate BB at tier 6. Overall impression: This is a great ship. The limited secondary firepower is offset by the speed, armor, and excellent primary battery. The ships downsides are minimal, the positives are a long list. As a premium ship, you earn extra xp and silver using her, it's very easy to make 200k in a single match. My only caution would be that when a ship is this good, it could be hit by a nerf bat. My own suggestion would be to drop the belt armor down to battlecruiser levels, and reduce the accuracy of the guns to .30, same as on the Reknown and QE 15 inch guns. Either that or reduce the reload speed, this thing can outdamage a Scharnhorst given the opportunity. Even with a nerf to those items, I'd still recommend the ship, it looks good, and is a decent all rounder for a battleship!
  • ...
    Dillon Bogan
    There are some important points to consider here, none of them easy, and most of them will happen in fractions of a second. The mentality and the actions of the subject can be taken into consideration - what is the general attitude and action being displayed? Is he or she yelling, screaming, or talking? Shooting uncontrollably in random directions? Or shooting in a controlled manner at specific targets or groups of targets? Does the shooter appear to be apprehensive about their actions or are they fully committed to being a murderer? If it's the latter and someone is simply holding a gun at their side, depending on their skill level and your distance from them, there is a chance that you can close the distance to them before they can bring the weapon to bear on you. But that's a decision that only you can make in that moment - weighing the options and consequences of action vs. inaction; is the risk worth the reward? One also needs to be aware of the actual damage that can be inflicted by small arms. Yes, bullets can and will damage you -t hey may even kill you - but that doesn't mean that you are going to die right now. We have access to some of the best trauma facilities in the world and even smaller hospitals have the ability to keep you alive despite grievous wounds. Bullets can kill or otherwise stop a person in a number of different ways but most of us generally only consider the physical stop in which a person dies or is stopped nearly instantly; but there's also the psychological stop to consider. This is, in effect, a situation where a person understands that they are being shot or shot at and simply collapses and stops functioning, despite not being wounded to the point of bodily failure. The physical stops include direct disruption to your nervous system, such as a shot to your brain or a shot that severs your spinal column. Lights out, game over. Another physical stop is via accumulation of traumatic wounds to your musculature or organs, resulting in blood loss and inability to operate your body. You can also be stopped by incurring damage to your body's structure, such as a bullet strike to your femur or pelvic girdle, which renders you incapable of moving yourself. Short of your body being immediately rendered physically incapable of operation, you can stay in the fight. By this, I mean that you are likely still capable of either taking the fight to the bad guy or, alternatively, fleeing. I would highly encourage you to review bullet wounding patterns, numbers and statistics - you may be very surprised to learn that bullets fired from handguns, and even from rifles, very often do not result in the death of the person being shot. While there are multiple factors that go into this, among the ones you may want to consider: poor shot placement, caliber and muzzle velocity of the bullet, layers and composition of clothing, the mental condition of the person being shot and the results of direct medical attention. In addition to these things, remember that an attacker generally holds the upper hand through his initial actions. He planned this out, he arrived with weapons, and he is the one who instigated the event. Everyone else there is behind the power curve in terms of decision making. You have seconds to decide what your course of action is going to be. Do you fight? Do you hide? Do you run? Are you alone or do you have a loved one with you? Deciding as many of these things ahead of time as possible can help alleviate a couple of these, but not all of them. But at least you won't be caught following the herd as they stampede toward the same door they all came in from. If you have the benefit of already knowing your escape vectors, your skill and ability (whatever it may be) and your liabilities (are you there with your three kids who are aged 2,3, and 4 or are you alone?) you may be in a position to decide to attempt to retake the initiative. It may have to be something substantial such as shooting back at the suspect, or something completely out of left field that he's not expecting at all: like breaking a huge fish tank next to him or throwing chairs onto him from a balcony. Remember, in a fight for survival, there are no punches to be pulled if you are to stay alive. Revisiting the actions of an apparently apprehensive subject who isn't yet certain what he's going to do (read: not shooting yet) it doesn't hurt to know that even when a person has a gun pointed at you, if you take action first, his reaction will be slower than your action. Referred to as 'getting off the x', in this context it means moving in a direction laterally away from from the muzzle direction of the gun. Depending on the distances involved, it really is possible for you to sidestep and close the distance to the attacker and attempt to take control of his weapon or end the event through physical force. You can even try this at home if you wish, ask a friend or brother or sister or whomever to point a nerf or airsoft gun at you. Stand at whatever distance you choose and tell them not to shoot until you move. (Yes, this is a controlled experiment and they will know what's going to happen, but remember that in the wild, most active killers expect compliance and obeisance from their victims. Not giving this to them may just get you that moment that you need to regain the initiative.) During your experiment, move suddenly toward the person with the prop gun, grabbing it with both hands and directing it away from you. At this point the rest should be obvious - in a real world situation, the fight is still on - but you and your friend can simply reset and try again. Experiment at different distances to see what your reaction times are. Another home experiment you can try is this: if you have two airsoft or nerf guns available, each of you take one and stand facing one another. Designate one or the other to be the "bad guy" and stand pointing the prop weapons at one another. You are the 'good guy' who has decided not to shoot until fired upon. The bad guy's script/course of action is to shoot first and immediately without hesitation, to turn around, as if to run away. You, the good guy, will only shoot when shot at. Watch what happens when you are in reactive mode vs active mode. In the two home-brew experiments, we can readily see the difference in action vs. reaction and what happens when you are able to retake the initiative. Experiment one sometimes results in you being shot, but generally you can close the gap and take the fight to the killer. Experiment two generally only results in the good guy being shot and then, in turn, appearing to shoot the bad guy in the back. At the end of the day, what I would reiterate to you is that your life is valuable, and so is everyone's around you. I cannot tell you to act, but I can encourage you to proactively think ahead of what you would do in a similar situation. The result may be the same: you may be hurt or killed, but what if... what if by planning ahead and knowing what you are capable of and willing to do, what if you were able to keep your son, daughter, wife, sister, mom, brother, grandparent or even the stranger-next-to-you's life by acting? Selflessness isn't always pretty but in my mind there are things worth dying for and, at the end of the day, at the very least, I am a six foot tall, 290 lb man who's last act in this life may be to act as a shield for my family or friends. I harbor no delusions of grandeur here but am simply a man who desires for his family to live long and to prosper. I am very familiar both through firsthand experience and via training with gunshot wounds and have learned as much as possible about the actions active killers take both in planning and effecting their assault. Each person needs to decide for him or herself what they are capable of and what they are willing to do. I am now and always will be a proponent of action over inaction and retaking the initiative at every step along the way and encourage those around me to do the same. Stay alert, stay alive. and remember that the human body is an incredibly resilient machine that has the ability to soak up massive amounts of damage and stay in the fight. Don't quit. Ever.
  • ...
    Maya Grady
    If you haven't played these games, they are some of the most atmospheric/ immersive FPS games I've ever played, especially on harder difficulties. I wrote review for 2033 here: Criminally underrated, this is one of the most atmospheric and immersive FPSes I've ever played. Set in a severely devastated post-apocalyptic nuclear hell of a Russian wasteland, Metro 2033's stunning visuals do a great job transporting you into the dark depths of the underground subway station. Due to the level design and obsessive attention to detail, you can almost smell the choking odors of the metro's damp, dusty depths. I don't know if it's the deep mammalian part of my brain that's doing this but I felt almost suffocated during these segments, desperate for fresh air and a blue sky; things we take for granted in real life. However, when you do get to the surface, things are hardly any better. A weak sun shines bleakly through a permanent radioactive fog, and the very air you breathe is a poisonous fume. Terrifying monsters, almost biblical in appearance, roam the wasteland. If humanity's home was once the surface, it certainly no longer is. It belongs to the demons now. If anything, Metro 2033 carries an undeniably strong anti nuclear war message that will be hard to forget. The feeling of hopelessness in the ruins of the world is so prevalent I found myself having to take a break from time to time. It's like a realistic Fallout without all the trademark Fallout silliness present to lighten the mood. I only have a few gripes about this game, mostly about the human enemy A.I. You fight your fellow man during several encounters in the game (yes, even when the world is this effed up people still find reasons to kill one another) and you often have the option of stealthily tackling situations. However, the enemies behave erratically, sometimes they seem oblivious to the point of blindness to your presence, other times they spot you hiding in the dark behind a crate from a mile away and start sniping you with pinpoint accuracy. There's no "caution" mode where the enemies have to investigate your last known position since they found a comrade with an arrow in his throat or whatever, they just instantly know where you are. This can be frustrating since ammunition is so scarce you'll likely want to avoid loud firefights if possible. The stealth system has been greatly overhauled in the Redux edition but honestly if anything it feels a bit too easy, I feel more like Batman or Sam Fisher than desperate Ranger. Ammo is so rare in this world that premium ammo is used as currency (as in 1 bullet for a piece of bread or something). There are also home made pneumatic weapons, that operate like deadly nerf guns which need to be pumped up between firing. The shooting and gun play feels impactful and desperate due to the scarcity of ammo. As you see your last bullets chugging away you'll find yourself running around hopping in fear with a mutant snapping on your heels. I've found myself resorting to using my knife a few times. Very stressful stuff. The mutant A.I. works pretty well, possibly because a mindless monster charging at you is easier to program than ruthless, calculating Nazis. The sound design makes you jump at every clatter and scurry in the dark. I felt quite vulnerable as I scanned dilapidated rooms with a flickering flashlight. I actually found myself breathing a sigh of relief when I found my drunk Russian A.I. companions after a long periods of separation, which the game presents to you regularly. I normally find A.I. companions in video games annoying and pointless, but the atmosphere and tension in the dark depths is so oppressive and depressing that even A.I. badasses who speak like Borat are great to have by your side. This game is definitely worth experiencing, as well as Metro: Last Light.
  • ...
    Esteban Barton
    I've been using the Dreg's Promise in PvP for a while now and it really shreds. People give this gun a lot of shit, but I think it's one of the best. If you max it's stability it becomes a laser. It will always kill with 3 bursts to the head no matter what perks you put on it so it's best to go with max stability and aim for the head. Back in Y1 it was more important to aim for the neck and let the rest of the shots hit the head, but it's gotten a damage nerf so 3 headshots are more important. Spec stability and you'll tear through people easily. TBH don't trust every review video you seen on Destiny especially if the review says a gun's not very good. Usually the case is that the user just doesn't know how to use that gun correctly. It's been pretty much a staple with Dregs Promise reviews.
  • ...
    Jonas Rice
    Yeah, but the supers that should counter blade dance offensively are fist of havoc, nova bomb, and golden gun. Hammer of Sol, Stormtrance, and Bladedance should be an even trade of 1-1 damage over time and shields. Shadowshot shouldn't kill you, but it should do a good amount of damage AND take you out of your super. Radiance and Ward of Dawn shouldn't be able to kill you directly. --- Fist of Havoc and Nova Bomb should trade and do even damage. Golden Gun should be able to stop any super (except Ward of Dawn and Radiant Skin Radiance), however multiple shots should get those (or Nighthawk should be a one hit kill). Golden gun gets this ability because they have no shield, and are easily killed mid super. --- Fist of Havoc and Nova Bomb should decimate all except Ward of Dawn and Radiant Skin Radiance, however the Ward should be dispelled and the Warlock should have very low health left. --- Shadowshot should kill a player without a shield, but not a player mid super. --- Well those are my thoughts. I've always said Bungie's method for balancing is wrong. It shouldn't be find what people use most and nerf the shit out of it. It should be a well thought out and balanced from the get go. Player choice in class and ability should be near meaningless. Maybe the tactics they choose to use should be different, but the damage area shouldn't be. Then if you have a userbase of 10x more hunters, you need to review why it is better and balance the other classes in similar ways. My ideas for exotics include a 2x-mini-fist-of-havoc (so its mobile), blinding ability for hunters, self res ability for titans and hunters (as a full trade of super), etc. Just give everyone access to the same abilities so its fair.
  • ...
    Aniya Rau
    Metro bundle is a ridiculously good deal, if you like atmospheric single player FPS games it's one of my favorite games ever. Some of the best looking games I own too in my opinion. Play on Ranger mode to have more realistic firefights, you die much faster and ammo is scarcer but enemies die quick at all so it's pretty "fair". I wrote a review for both games, but I'll just give you my 2033 review below: This is one of the most atmospheric and immersive FPSes I've ever played. Set in a severely devastated post-apocalyptic nuclear hell of a Russian wasteland, Metro 2033's stunning visuals do a great job transporting you into the dark depths of the underground subway station. Due to the level design and obsessive attention to detail, you can almost smell the choking odors of the metro's damp, dusty depths. I don't know if it's the deep mammalian part of my brain that's doing this but I felt almost suffocated during these segments, desperate for fresh air and a blue sky; things we take for granted in real life. However, when you do get to the surface, things are hardly any better. A weak sun shines bleakly through a permanent radioactive fog, and the very air you breathe is a poisonous fume. Terrifying monsters, almost biblical in appearance, roam the wasteland. If humanity's home was once the surface, it certainly no longer is. It belongs to the demons now. If anything, Metro 2033 carries an undeniably strong anti nuclear war message that will be hard to forget. The feeling of hopelessness in the ruins of the world is so prevalent I found myself having to take a break from time to time. It's like a realistic Fallout without all the trademark Fallout silliness present to lighten the mood. I only have a few gripes about this game, mostly about the human enemy A.I. You fight your fellow man during several encounters in the game (yes, even when the world is this effed up people still find reasons to kill one another) and you often have the option of stealthily tackling situations. However, the enemies behave erratically, sometimes they seem oblivious to the point of blindness to your presence, other times they spot you hiding in the dark behind a crate from a mile away and start sniping you with pinpoint accuracy. There's no "caution" mode where the enemies have to investigate your last known position since they found a comrade with an arrow in his throat or whatever, they just instantly know where you are. This can be frustrating since ammunition is so scarce you'll likely want to avoid loud firefights if possible. Ammo is so rare in this world that premium ammo is used as currency (as in 1 bullet for a piece of bread or something). There are also home made pneumatic weapons, that operate like deadly nerf guns which need to be pumped up between firing. The shooting and gun play feels impactful and desperate due to the scarcity of ammo. As you see your last bullets chugging away you'll find yourself running around hopping in fear with a mutant snapping on your heels. I've found myself resorting to using my knife a few times. Very stressful stuff. The mutant A.I. works pretty well, possibly because a mindless monster charging at you is easier to program than ruthless, calculating Nazis. The sound design makes you jump at every clatter and scurry in the dark. I felt quite vulnerable as I scanned dilapidated rooms with a flickering flashlight. I actually found myself breathing a sigh of relief when I found my drunk Russian A.I. companions after a long periods of separation, which the game presents to you regularly. I normally find A.I. companions in video games annoying and pointless, but the atmosphere and tension in the dark depths is so oppressive and depressing that even A.I. badasses who speak like Borat are great to have by your side. Metro Last Light is similarly fantastic.
  • ...
    Ben Schamberger
    Are you talking about Metro? The series is some of the most immersive FPS games I've ever played. PLAY ON RANGER MODE IF YOU A REAL MANLY MAN. I will paste my review I wrote for **2033** below, but Last Light is similarly fantastic. This is one of the most atmospheric and immersive FPSes I've ever played. Set in a severely devastated post-apocalyptic nuclear hell of a Russian wasteland, Metro 2033's stunning visuals do a great job transporting you into the dark depths of the underground subway station. Due to the level design and obsessive attention to detail, you can almost smell the choking odors of the metro's damp, dusty depths. I don't know if it's the deep mammalian part of my brain that's doing this but I felt almost suffocated during these segments, desperate for fresh air and a blue sky; things we take for granted in real life. However, when you do get to the surface, things are hardly any better. A weak sun shines bleakly through a permanent radioactive fog, and the very air you breathe is a poisonous fume. Terrifying monsters, almost biblical in appearance, roam the wasteland. If humanity's home was once the surface, it certainly no longer is. It belongs to the demons now. If anything, Metro 2033 carries an undeniably strong anti nuclear war message that will be hard to forget. The feeling of hopelessness in the ruins of the world is so prevalent I found myself having to take a break from time to time. It's like a realistic Fallout without all the trademark Fallout silliness present to lighten the mood. I only have a few gripes about this game, mostly about the human enemy A.I. You fight your fellow man during several encounters in the game (yes, even when the world is this effed up people still find reasons to kill one another) and you often have the option of stealthily tackling situations. However, the enemies behave erratically, sometimes they seem oblivious to the point of blindness to your presence, other times they spot you hiding in the dark behind a crate from a mile away and start sniping you with pinpoint accuracy. There's no "caution" mode where the enemies have to investigate your last known position since they found a comrade with an arrow in his throat or whatever, they just instantly know where you are. This can be frustrating since ammunition is so scarce you'll likely want to avoid loud firefights if possible, however the REDUX version has made the game's stealth much more playable compared to original 2033. Ammo is so rare in this world that premium ammo is used as currency (as in 1 bullet for a piece of bread or something). There are also home made pneumatic weapons, that operate like deadly nerf guns which need to be pumped up between firing. The shooting and gun play feels impactful and desperate due to the scarcity of ammo. As you see your last bullets chugging away you'll find yourself running around hopping in fear with a mutant snapping on your heels. I've found myself resorting to using my knife a few times. Very stressful stuff. The mutant A.I. works pretty well, possibly because a mindless monster charging at you is easier to program than ruthless, calculating Nazis. The sound design makes you jump at every clatter and scurry in the dark. I felt quite vulnerable as I scanned dilapidated rooms with a flickering flashlight. I actually found myself breathing a sigh of relief when I found my drunk Russian A.I. companions after a long periods of separation, which the game presents to you regularly. I normally find A.I. companions in video games annoying and pointless, but the atmosphere and tension in the dark depths is so oppressive and depressing that even A.I. badasses who speak like Borat are great to have by your side.
  • ...
    Robbie Brekke
    Let him read my review for 2033. Criminally underrated, this is one of the most atmospheric and immersive FPSes I've ever played. Set in a severely devastated post-apocalyptic nuclear hell of a Russian wasteland, Metro 2033's stunning visuals do a great job transporting you into the dark depths of the underground subway station. Due to the level design and obsessive attention to detail, you can almost smell the choking odors of the metro's damp, dusty depths. I don't know if it's the deep mammalian part of my brain that's doing this but I felt almost suffocated during these segments, desperate for fresh air and a blue sky; things we take for granted in real life. However, when you do get to the surface, things are hardly any better. A weak sun shines bleakly through a permanent radioactive fog, and the very air you breathe is a poisonous fume. Terrifying monsters, almost biblical in appearance, roam the wasteland. If humanity's home was once the surface, it certainly no longer is. It belongs to the demons now. If anything, Metro 2033 carries an undeniably strong anti nuclear war message that will be hard to forget. The feeling of hopelessness in the ruins of the world is so prevalent I found myself having to take a break from time to time. It's like a realistic Fallout without all the trademark Fallout silliness present to lighten the mood. I only have a few gripes about this game, mostly about the human enemy A.I. You fight your fellow man during several encounters in the game (yes, even when the world is this effed up people still find reasons to kill one another) and you often have the option of stealthily tackling situations. However, the enemies behave erratically, sometimes they seem oblivious to the point of blindness to your presence, other times they spot you hiding in the dark behind a crate from a mile away and start sniping you with pinpoint accuracy. There's no "caution" mode where the enemies have to investigate your last known position since they found a comrade with an arrow in his throat or whatever, they just instantly know where you are. This can be frustrating since ammunition is so scarce you'll likely want to avoid loud firefights if possible. Ammo is so rare in this world that premium ammo is used as currency (as in 1 bullet for a piece of bread or something). There are also home made pneumatic weapons, that operate like deadly nerf guns which need to be pumped up between firing. The shooting and gun play feels impactful and desperate due to the scarcity of ammo. As you see your last bullets chugging away you'll find yourself running around hopping in fear with a mutant snapping on your heels. I've found myself resorting to using my knife a few times. Very stressful stuff. The mutant A.I. works pretty well, possibly because a mindless monster charging at you is easier to program than ruthless, calculating Nazis. The sound design makes you jump at every clatter and scurry in the dark. I felt quite vulnerable as I scanned dilapidated rooms with a flickering flashlight. I actually found myself breathing a sigh of relief when I found my drunk Russian A.I. companions after a long periods of separation, which the game presents to you regularly. I normally find A.I. companions in video games annoying and pointless, but the atmosphere and tension in the dark depths is so oppressive and depressing that even A.I. badasses who speak like Borat are great to have by your side. This game is definitely worth experiencing, I can't wait to play Metro: Last Light.
  • ...
    Zoila Schulist
    Double enter at the end of sentences to separate your paragraphs: > I’m wondering if anyone else has seen this yet. I saw this when I went to Toys ‘R’ Us a couple of days ago, and just kind of brushed it off. Yesterday I was on the Nerf Wiki scrolling through the 2016 lineup page, and the Rival vest wasn’t on there. I couldn’t find anything about it on this subreddit, nor was I able to find a single picture on google. So here is the first look at the Nerf Rival Tactical Vest. > > --- > > **[Review]:** My first gripe with this product is that it cost $25. I understand this is Hasbro we’re talking about, but that just sounds like a steep price to me. I’m not sure if it’s also because Toys ‘ R’ Us tends to hike up the price of some/most of their products, because I haven’t seen this in any other store. > > Taking the vest out of its box, it is incredibly light and appears to be the same material as the N-Strike Tactical Vest, which I was expecting. The vest can hold up to six HIR Magazines; two in the front left side with the mesh, and two for each back of the shoulder. The front is capable of holding either 7 or 12 round magazines, but the back can only take the 12, only because it would incredibly difficult to pull out the 7. On the front right side, it looks like it could hold two more magazines, but it just slips through. I really don’t understand why it’s here because it’s practically useless. My only thought is that it would be useful for something in the future, but I have no idea what that might be. On the top left side of the vest is a “Life Counter”. It’s just three little Velcro strap that you turn over when you get hit. It’s a nice feature if you’re playing a game around it. > > To give a little insight on my body type, I’m on the ‘skinny’ side. Putting the vest on, it doesn’t look big on me, but it feels big and loose even when the straps are fully adjusted. I’m probably going to put some additional Velcro to the back to make the straps tighter for a more snug fit. Magazines on the back feel just fine, but putting them in the front is a bit uncomfortable as it feels like it’s jabbing me in the ribs/chest. Changing out magazines is a bit awkward because as I try to pull them out the elastic has such a grip on them that the entire vest wants to go with it. More than likely it’s because vest is so loose on me. It might be easier to work with if the vest was snug on the person, but as it is, it doesn’t really work for me. It should go without saying that it’s easier to take out the magazines out than it is to put in, but trying to magazines in the back while wearing it is almost impossible with some concentration and dexterity. > My last issue is the storage of the vest. Because I’m right handed, I’ll be using the left side of the vest to load. So if I were to store any magazines on the back right shoulder of the vest, I would have to switch my gun from my right hand to my left hand, just so I can get to those magazines. > > All in all, this product is about a ‘3/5’, ‘C-‘ ; it does what it’s supposed to, it just doesn’t do it very well. You could honestly make a better loadout with some tactical drop pouches attached to your side waist.
  • ...
    Katlynn Reynolds
    I’m wondering if anyone else has seen this yet. I saw this when I went to Toys ‘R’ Us a couple of days ago, and just kind of brushed it off. Yesterday I was on the Nerf Wiki scrolling through the 2016 lineup page, and the Rival vest wasn’t on there. I couldn’t find anything about it on this subreddit, nor was I able to find a single picture on google. So here is the first look at the Nerf Rival Tactical Vest. [Review]: My first gripe with this product is that it cost $25. I understand this is Hasbro we’re talking about, but that just sounds like a steep price to me. I’m not sure if it’s also because Toys ‘ R’ Us tends to hike up the price of some/most of their products, because I haven’t seen this in any other store. Taking the vest out of its box, it is incredibly light and appears to be the same material as the N-Strike Tactical Vest, which I was expecting. The vest can hold up to six HIR Magazines; two in the front left side with the mesh, and two for each back of the shoulder. The front is capable of holding either 7 or 12 round magazines, but the back can only take the 12, only because it would incredibly difficult to pull out the 7. On the front right side, it looks like it could hold two more magazines, but it just slips through. I really don’t understand why it’s here because it’s practically useless. My only thought is that it would be useful for something in the future, but I have no idea what that might be. On the top left side of the vest is a “Life Counter”. It’s just three little Velcro strap that you turn over when you get hit. It’s a nice feature if you’re playing a game around it. To give a little insight on my body type, I’m on the ‘skinny’ side. Putting the vest on, it doesn’t look big on me, but it feels big and loose even when the straps are fully adjusted. I’m probably going to put some additional Velcro to the back to make the straps tighter for a more snug fit. Magazines on the back feel just fine, but putting them in the front is a bit uncomfortable as it feels like it’s jabbing me in the ribs/chest. Changing out magazines is a bit awkward because as I try to pull them out the elastic has such a grip on them that the entire vest wants to go with it. More than likely it’s because vest is so loose on me. It might be easier to work with if the vest was snug on the person, but as it is, it doesn’t really work for me. It should go without saying that it’s easier to take out the magazines out than it is to put in, but trying to magazines in the back while wearing it is almost impossible with some concentration and dexterity. My last issue is the storage of the vest. Because I’m right handed, I’ll be using the left side of the vest to load. So if I were to store any magazines on the back right shoulder of the vest, I would have to switch my gun from my right hand to my left hand, just so I can get to those magazines. All in all, this product is about a ‘3/5’, ‘C-‘ ; it does what it’s supposed to, it just doesn’t do it very well. You could honestly make a better loadout with some tactical drop pouches attached to your side waist.
  • ...
    Clair Beahan
    This will be a long post primarily explaining the concept and why we do not allow mods. I enjoyed watching the Dart Tag Championship stuff and always thought it was amazing to watch, but with it being defunct for a long time, I never thought I'd see anymore spectator sport stuff with Nerf blasters. Then came Rival. Specifically designed for accuracy and competitive play, I imagined I could re-create the same experience and maybe one day this would happen on the big stage again. It's a Grand Dream, but it had to start somewhere, so I stepped up to the plate to make it happen. 7 of us came together in Sept. 2015 to try a stock all Rival format and it was the most fun any of us had at any Nerf event. I then went to work on seeing if I could start on the Grand Dream and after 1 year of testing rules, arenas, getting custom shirts made, building the website, recording & editing footage, this is where we're at in our movement, the promotion phase. As for the modding issue, PART of it, not of all of it, has to do with getting this to a bigger stage. I had to think about what Nerf might actually want to sponsor and make into a spectator sport. If they would want to even consider doing this, they would want it on their guidelines and that specifically states a "no modding" policy as per their manufacturer's recommendation. It's obvious they walk a fine line with certain people in the community by providing them stuff to review, but every media report of "dangerously modded blasters," when talking to the Nerf representative in the article, it has always been darts & blasters should not be modified (see this media report here: http://chicago.cbslocal.com/2010/11/23/nerf-gun-modifications-can-be-dangerous/ ). So if we want Nerf to recognize this and maybe bring it to the big stage, we want to follow their guidelines. There are numerous other reasons, but I will not list them as this post would be way longer than I want. We want the average person to see the games and think "Hey! That looks like fun! I want to play some competitive Rival too!" and then go to the store, pick up a Rival blaster and start doing what we're doing. We want this to be something you could imagine seeing the same way as Speedball, Extreme Dodgeball, or any other niche spectator sport. Something you can sit down and enjoy that really gets you excited to watch it. Everyone has their own way that they play with Nerf blasters. I realize that most people on this sub-reddit are comprised of modders and that what we do is not going to fit a majority of what the people on here do, we want to be a part of the Nerf community. We just play with Nerf blasters in a different way.
  • ...
    Saul Buckridge
    >You know how much money thill will cost?I would rather have 128 mm servers around the world then this The review cases should only take a short amount of time, maximally 3 to 5 minutes. Valve has got enough money. The case should get deleted after the conviction. >Stop playing volvo dm.They are shit and will only decrease your skill Missions and xp farming >Will alwyas relay on jumping accruracy?If no,then it's okay Shoul still get lowered to reduce the chance of making these shots. At the moment people still try to do such shots. >Glock and usp\p2k have such an amazing damage against armor.Pistols are good how it is,every force and eco\force are highly winably and that adds a bit of spice every eco\force round This is optional. There other ideas to nerf the pistols. Their performance is far too high compared to their low price. We don't need to make the game more interesting, just balanced. >Try to gun down someone with smg at long distance and see how accurate smgs are. The damage falloff was meant to be applied with the first shot accuracy buff to balance out the accuracy. >Let's say t are pushing you.You spray one,then there is second t thats picking you,but you can't shoot him since you need to wait for gun to be accurate.Plus it will probobly be buged since inspecting or swithing will renew "timer". It's the players fault. He was supposed to tap or burst on their heads with these changes. >ADADADADAD is useless and if you can't hit a guy who crouch walking there is something with you rather then game. It isn't that good but it is still viable in some situations. Crouch spraying while moving is more accurate than firing while standing still. I don't suck by the way. >So you whant 10 man bhoping? No, I want to remove the running and gunning, jumping around corners is contritubing to it. Bunnyhopping would be more viable than jumping once, but it's inconsistent anyways. >If you stend still irl you can see where your bullets might go.No point,since you will not rely on noscopes all the time Don't need to apply logic here. It's about balancing. >Who cares? Everyone who wants a more balanced game. >New player?You probably woundering why it's in the game thats why I know the issue bit it could still get fixed somehow, otherwise maybe in Source 2. It's not a big deal anyways. >Bots should listen more often The bots count as trolls and everyone hates trolls. They already buy troll weapons/bad weapons that handicap players. >Bring back fast ladder climbing Not as fast as back then. Now you can't do as many jumps as before.
  • ...
    Zelda Blick
    Okay let's start with his most recent video. 4 full minutes talking about melania trump and potential plagarism. So much happened at the RNC convention not one second spend on that stuff and 4 minutes on something that shouldn't matter to anyone that broad isn't running for president her husband is. But that's neither here nor there I realize some people find this important but four minutes 20 sec of 12min video? 4:20 to 5:30 talking promoting himself and sourcefed. Obv not as long as I implied but this is low compared to others recently. 5:30 to 5:50 movie trailers (0 complaints here. Perfect amt of time) 5:50 to 6:10 Pokemon news. Also no complaint. 6:10 to 6:20 nerf gun. No complaint. 6:20 to 6:30 secret link self promo. 6:30 to 8:15 kk ts and Kanye news. I don't care about this but I fully realize a lot lot of people do so no complaints here either. 8:20 to 12:15 ghistbusters girl. Stupid amount of time spent on this story breaking news there are trolls on Twitter I mean really 4 minutes spent... Okay so let's review how much time was spent on actual world news that's right 0.0 seconds Might be actually worse than I thought now that I picked apart this video and rewatched
  • ...
    Alisha Kassulke
    Videos in this thread: [Watch Playlist ▶](http://subtletv.com/_r4j2dzh?feature=playlist&nline=1) VIDEO|COMMENT -|- [Quick Overview A Myth Among Us](https://youtube.com/watch?v=pDlwLgQlI_g)|[5](https://reddit.com/r/Nerf/comments/4j2dzh/_/d335jce?context=10#d335jce) - Love my Magnus, it's a pretty solid blaster with a great hand cannon feel. Stock it hits above elite average @ 73 fps. did a Magnus + Centurion Magazine, amazing job. If I could find a Centurion thrifting I'd love to try it. [Mega Magnus Blasterparts.De 7Kg Spring](https://youtube.com/watch?v=ORlcp31Kr14)|[1](https://reddit.com/r/Nerf/comments/4j2dzh/_/d33qwaq?context=10#d33qwaq) - Nope, test proof here with chrono data linked in description box. [Air Warriors Air Max Boss Dart Gun Unboxing and Review! - Dart Gun Guy](https://youtube.com/watch?v=Luj71tEqVDU)|[1](https://reddit.com/r/Nerf/comments/4j2dzh/_/d33h12n?context=10#d33h12n) - The AirWarriors Air Max Boss? Here's a review of it. I'm a bot working hard to help Redditors find related videos to watch. *** [Info](https://np.reddit.com/r/SubtleTV/wiki/mentioned_videos) | [Chrome Extension](https://chrome.google.com/webstore/detail/mentioned-videos-for-redd/fiimkmdalmgffhibfdjnhljpnigcmohf)
  • ...
    Athena Mayer
    Not to get into the shill vs not a shill argument below, but I can provide my experience on how I got started doing product reviews and how I personally got more than 40 done in a week. First off, as most every guide says, I reviewed things I already owned to build a reputation. Second, when I started using amzrt I did not go the phone case and supplement route, instead, I reviewed ebooks. A very large portion of those is children's books, coloring books, etc., that require about 10 minutes to completely read and write a review of what you read. Some take longer, but since there is no shipping, you can turn them around faster than anything else. At this point I have reviewed 500+ items and in 6 months or so. All of them have been for products I have used/read/whatever. Some things turn around faster than others and I don't base when I review on the ship date or how long I have had it, but rather if I think I have used it enough to review it. A pound of coffee takes a few days to test, a box of nerf darts you can pretty much test in a day, do they fall apart, do they fit in the gun. Just base the time on the product and what it takes.
  • ...
    Jayden Rutherford
    Information about this YouTube video as seen on Sun May 8 09:58:24 2016 CDT: Item | Value ---|--- Channel | [XKILLERMAGZX](http://www.youtube.com/channel/UCqxLG9-VsC3HZs4e_IXS8TQ) Title | [NERF GUN REVIEW](https://www.youtube.com/watch?v=MHoNDXztf-8&feature=youtu.be) View Count | 60 Upload Date | 2011-01-21T00:40:59.000Z Repost Count | [0](http://www.reddit.com/r/DeepIntoYouTube/search?q=url%3A%22MHoNDXztf-8%22&restrict_sr=on) Favorite Count | 0 Like Count | 1 Dislike Count | 0 I am a bot. Please visit /r/DeepIntoYouTubeStats for Info, Support, and to report problems with this bot.
  • ...
    Lonnie Bartoletti
    It's pretty pointless to review or talk about stock tanks. I bought the Skoda T50 yesterday and free xp'd the top gun. Before buying it, I thought all the hype and "pls nerf OP tank" was just because it was new. Boy was I wrong. When you play it yourself with the autoloader, you really see how OP it is.
  • ...
    Darryl Kreiger
    I know the difference between clips and magazines because of a nerf gun review channel I watch. I think most ammo in Overwatch can use clip and magazine interchangeably since we don't really know how they work.
  • ...
    Travon Zemlak
    Hey guys Nerf boy told me how to modify my Nerf gun so I just spray painted it all black and now it looks reel and anyway now I'm starting a YouTube channel and I'm gonna play cod and review stuff and it's gonna be cool
  • ...
    Kitty Koelpin
    when I post this as video review I got 20 dislike so far. That's how much people love this weapon. I will say it here again. It's a nerf gun, even it sound like nerf gun bullets hitting on newspaper
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